Science Environment for Ecological Knowledge
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AHM 2004 Usability

Overall usability goal:
Make Kepler scientist-friendly instead of programmer-centric.

Discussion Items

  • Usability issues in Kepler
    • Visual language (color scheme, coding, data organization & presentation)
    • Main/opening window of application
    • Actor/director metaphor
    • Other issues
  • Difficult tasks using Kepler
  • Ideas to improve Kepler usability
    • Rule-based UI for easily implementing loops and if-then statements etc.
    • Permanent and temporary checkpoints to allow scientists to pause the workflow
    • Natural language report of workflow results
    • Status and progress indicators
    • "Most recently used" and/or "Favorites" features
    • Other issues



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This page last changed on 29-Oct-2004 12:49:40 PDT by LTER.ldowney.